yeah, the log stops at a point that’s unclear. It seems to be looking for a bp in the game folder that doesn’t exist, So it seems to be trying to access data that has not been built yet. I’m not sure how that’s possible, so I don’t think that’s the actual problem. I think it’s whatever that bp is compiling is throwing out an error. I did see a new error in the output log though, so I’ll have to solve that before getting further. What I don’t get is if i run the game from the my title screen map in the editor, it all works great. It has no problem loading the map that’s causing the crash.
I’m definitely going to try your idea of running via visual studio. hopefully I’ll get the missing piece of info.
Thanks for the replies so far!