,
I’m seeing this behavior in a brand-new empty project with nothing more than a player controller / hud blueprint in my scene. Are you sure this needs to be closed so soon?
,
I’m seeing this behavior in a brand-new empty project with nothing more than a player controller / hud blueprint in my scene. Are you sure this needs to be closed so soon?
Hi,
Posts are marked as answered for tracking when they have gone without comment for long periods of time. These can be re-opened at any time once more information is provided. Do you have crash logs and a callstack that I can take a look at? Additionally would you mind providing your dxdiag? Thank you.
Hi guys.
Sorry for the delay in responding. It’s difficult to tell when this start hapening.
It only hapends in some cases but without any specific reason.
At the beninning I though it was for a plugging but then it continues hapening once in a while. I will let you know if I find any coincidence with this crashes.
Thank you.
Here ya go.
Hi,
Are you making your project in C++ or in blueprints?
Blueprints only.
Do you have any blueprints that are referencing another blueprint that references the first blueprint? Or any other chain of blueprint references that lead back to the original blueprint?
Yes, the player controller maintains a reference to a spawned item, the hud, and another component in the scene.
Hi ,
Do they, in return, reference the player controller or is it a one way reference?
I am experiencing this problem too.
It happens when I hit the play button. Simple Blueprint Project, it started after adding a UMG widget.
MachineId:
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
UE4Editor!FEngineLoop::Tick() + 3657 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2154]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Hi ,
Can you post your dxdiag and logs so we can have a look? Thank you!