Editor crash on Level load (4.8 access violation)

How much of the project is in C++? Are you using the binary or source build? Additionally, do these crashes occur if you pull the contents of your contents folder out of the project entirely or is it limited to when you have assets in the project at all? What is the code you are implementing doing exactly? Is this code only relevant in the second map or does it occur in all maps but only seems to be crashing when you go from map2 to map3?