Editor crash on Get PC from Pawn Owner in AnimGraph

It should still theoretically work even if I use the bottom “Get Player Character” node instead of the top? Also, I just reread what you originally asked for and realized you asked for a screen of the event graph, but what I posted was the anim graph, where the problem seems to originate. I retrieve values in the event graph in the same way, though, and haven’t had issues with it. I believe it’s also done this way in one of the tutorials, somewhere. I can also post a SS of the event graph, if you’d still like to see it.

There are some values in the animBP that I need, but don’t need refreshed every frame, so I’ve been temporarily getting them in the anim graph or via events in the event graph until I either write my own anim instance or learn how to cleanly set a variable in the animBP when the character/animBP is first initialized, using the vanilla anim instance.

Hm, What other information might help? Off the top of my head, I haven’t made any changes to editor code or to the nodes in question. I do use my own custom instance of the character class. I had this same issue on another BP before, but had to roll it back to an earlier instance in order to continue work, so don’t remember the specifics aside from that I used these same nodes.

Sorry for the text explosion.