Editor crash on Get PC from Pawn Owner in AnimGraph

That’s really bizarre. I don’t get any issues with those lines, not even warnings. The camera code was actually leftover from the platformer template.

As for the crash, it shouldn’t happen. I thought I’d mentioned it, but I had it fixed so that I could run the game. It wasn’t particularly hard to get around, I just had no idea why it would happen.

Anyway, I’m starting to worry there’s some kind of oddity with my setup, somehow, but if you go into:

character anim bp > anim graph > locomotion state machine > sprint stop to idle move transition guard

And then disconnect the top “Get Player Character” node from the cast and instead connect the bottom “Get Player Character” node to it and try to compile it, it should theoretically crash. If you do that and it doesn’t crash the engine on compile, then I’m not sure.