That’s super helpful; I wasn’t aware of these. Yeah, there are several from from the day I had encountered the error. They all end with the following:
[2016.09.04-06.17.16:155][485]BlueprintLog: New page: Compile DefaultCharacterAnimBP
[2016.09.04-06.17.16:270][485]LogBlueprint:Warning: Compiler Warning SprintStop to IdleMove will never be taken, please connect something to Can Enter Transition
[2016.09.04-06.17.16:293][485]LogOutputDevice:Warning:
Script Stack:
DefaultCharacterAnimBP_C.ExecuteUbergraph_DefaultCharacterAnimBP
DefaultCharacterAnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_DefaultCharacterAnimBP_AnimGraphNode_TransitionResult_37E7FC0F43AEE55AEA54E38C12E82145
[2016.09.04-06.17.16:293][485]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.09.04-06.17.20:054][485]LogCrashTracker:
[2016.09.04-06.17.20:054][485]LogCrashTracker:
[2016.09.04-06.17.20:054][485]LogWindows:Error: === Critical error: ===
Assertion failed: Object [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 7968]
[2016.09.04-06.17.20:086][485]LogExit: Executing StaticShutdownAfterError
[2016.09.04-06.17.20:101][485]LogWindows: FPlatformMisc::RequestExit(1)
[2016.09.04-06.17.20:101][485]Log file closed, 09/04/16 15:17:20
I had been aware of and expected the warning since, at that time, the transition it mentions wasn’t set up.