From the log I reckon you did this:
check(world == nullptr);
check ensures that the given condition is valid, in this case above, you want to “ensure” that the world is not valid, you would need to change it to
check(world);
From the log I reckon you did this:
check(world == nullptr);
check ensures that the given condition is valid, in this case above, you want to “ensure” that the world is not valid, you would need to change it to
check(world);