Editor Crash - Assertion failed: UnderlyingResource->GetRefCount() == 1

(I’m on a 4070 in UE 5.5.0, about to update.)

Hey all, IDK if this will help Epic but it happens to me a lot more often when I’m switching to foliage mode.

If I do get into foliage mode then often when I click on one/multiple foliage types to turn them on and off it will crash for me at that time.

When I use the r.streaming.poolsize = 8000 code it SEEMS to buy me some time but I can’t be sure there either. (This all seems fairly random to me -just trying to help.)

I can’t be sure but it SEEMS to happen more often when my sequencer is open.

(I have a metahuman with rig not deleted in the sequencer, hidden in game, and a few particle systems hidden in the level. Sorry if this is irrelevant… haha.)

Good luck and thanks!