Editor and Runtime versions of the same plugin/library ?

As a side note, one thing got in my way with implementing interfaces, that is the official documentation:

In the example, the override to the interface method in the derived class header is written this way:



[Trap.h]

public:
virtual bool ReactToTrigger() override;


…compiling though it looks like this is seen as an overload of the interface class method instead.
What seems to be working instead is:



public:
bool ReactToTrigger() override;


A bit more practical example, as it is presently working for me:



[Interface.h]

class IMyInterface
{
    GENERATED_BODY()

public:

    virtual bool MyMethod() const
    {
        return false;
    }    
};

//###############################################

[MyClass.h that implements Interface]

UCLASS()
class UMyClass : public UObject, public IMyInterface
{
    GENERATED_BODY()

public:

    bool MyMethod() const override;

};

//###############################################

[MyClass.cpp]

bool UMyClass::MyMethod() const
{
    //Implementation code....
}