Knowledge Base: EditInlineNew + Instanced Components

Article written by Alex K.

[Bug] Editor Created Subobjects Used as Archetypes Do Not Work as Expected | Dan O’Connor

Editor created subobjects used as archetypes, do not function usefully as currently implemented. Arc…

https://dev.epicgames.com/community/learning/knowledge-base/15xj/unreal-engine-editinlinenew-instanced-components

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I think we’ve hit this issue (or set of issues) on several occasions, and it sucks.

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I think I’ve hit this issue as well.

Hi, We hope this Blueprint Class “EditInlinenNew” plugin (which no longer requires any C++ to use the EditInlinenNew feature) will help you. :+1: