Sorry to resurrect this old thread, but just wanted to mention in case it helps:
I’ve been able to create a new LevelSequence from scratch in C++ at runtime. I’m wondering whether your problem might be solved by calling UMovieScene::SetReadOnly.
Sorry to resurrect this old thread, but just wanted to mention in case it helps:
I’ve been able to create a new LevelSequence from scratch in C++ at runtime. I’m wondering whether your problem might be solved by calling UMovieScene::SetReadOnly.