Editing level instance without greying out other levels

I am working on world creating with several level instances per location.
The trouble comes where 2 of these areas meet.
I wantt to be able to edit a level instance in one while being able to see other levels without the others being greyed out as I sometimes have to work on a natural transition between the two.
I can’t seem to find a way to toggle off the greying out of levels that aren’t being edited.

Is there a way?

Hello there @Siwamoto!

From what I could gather around the community, level instancing allows you to edit one level at a time, by design. However, there are a few ways to achieve the result you are looking for:

  • Select the instance you are working from the Outliner, go to the Details panel, then check the “Edit in Place” box. Now open editing mode, the result should be that the other areas are displayed with full shading, instead of being greyed out.

  • Alternatively, you can convert your current instance into a Regular level, add it to the partition grid, then load whichever levels you need to work on transition.

  • You can also create a sub-level or transition area, that groups the limits of other levels you need to interact with in a single point, and work on this new sub-level independently.

For further details on handling multiple levels in UE, please check the community guides on the subject, as well:

Thank you for the swift reply and various solutions.
For some the solutions you proposed, I couldn’t find the toggle in question perhaps due to my Unreal version or project specific settings.
However, I did find a toggle that does work in my case from one of the links you posted.
Through the viewport’s “Show>Visualise>Visualise level instance editing”.
This was exactly what I was looking for.

Thanks for your help.

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