Editing Character.h to change BP behavior?

Perhaps. But the alternatives mentioned arent really detailed or explanatory. I don’t really know how to go about that without some more help.
I already use the source version. I made the edit I mentioned above, changing the Capsule component to BlueprintReadWrite. I recompiled and launched the editor. The component is still read only though so that didn’t seem to do anything. I did all that before posting.

I dont mind maintaining my own branch for this project.
I’m sure this will get addressed better in the future but to stabalize what I’m trying to do now, I dont mind.