Editing a Spline as part of a Blueprint Construction Script .. (UE5.4)

Works for me too. Thanks.

Hoping this gets hotfixed soon. The missing functionality really slows down the iterative process, and also disrupts the behavior of some premium assets that rely on splines.

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Oh, wow all this time I thought I was doing something wrong.

I have somewhat of a work around it means using PCG;

[PCG]

Create a Fence using Procedural Content Generation

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Oh interesting, thanks for sharing!

Issue seems to be fixed in 5.4.2!
Works for me!

We’re on 5.4.2 and still getting this issue with spline components that are not the root component of the actor.

JULY 24,2024, UNREAL ENGINE VERSION 5.4.3 … All my assets using CONSTRUCTION SCRIPT, are BROKEN, (the CONST. SCRIPT is not executed) … and everything based on spline is also DOWN… WTF !!! HELLO GUYS AT EPIC… that one is really EPIC !

Big part of my game is based around splines and I’m experiencing basically constant crashes by performing the simplest actions like adding points, not even adding any code.

I understood the code for spline has been ‘improved’, but this behaviour is just one of the results. Another issue is that it makes it impossible to align a spline (after a mesh has been assigned to it) to another asset, by dragging the the end in any direction, interactively. I think I reported this.