@editable Concrete Classes @editable Members Broken Occasionally

i promise there is literally nothing wrong with the code lol.

as far as accessing the concrete class members i even sleep for 1.0 on begin

then i do a simple for loop

for(SomeClass:SomeClasses):
    SomeClass.Mutator.AgentEntersEvent.Subscribe(SomeMethodHere)

or

SomeClass.Mutator.AgentEntersEvent.Subscribe(SomeMethodHere)

this is some sort of initialization failure on begin on Epics Behalf

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