i promise there is literally nothing wrong with the code lol.
as far as accessing the concrete class members i even sleep for 1.0 on begin
then i do a simple for loop
for(SomeClass:SomeClasses):
SomeClass.Mutator.AgentEntersEvent.Subscribe(SomeMethodHere)
or
SomeClass.Mutator.AgentEntersEvent.Subscribe(SomeMethodHere)
this is some sort of initialization failure on begin on Epics Behalf