So it’s not about smoothness per se, you want specific direction. Let’s say this is our view and the green arrow is my cursor touching the top edge of the play area:
How should the camera move?
- along the orange vector?
- along the blue vector?
- is it only the 100x100 corner that triggers diagonal movement? Or are values in-between also allowed - as in, the camera moves slightly to the right but mostly upwards in this example?
