Guys, I think I found a good workaround to this problem thanks to chatGPT ![]()
In short, use Property Matrix for bulk replacing the material with material instance.
Here are the steps in detail (I use UE 5.3.2):
- Right click to your “Material” > Asset Actions > Select Actors Using This Asset (This will select all the actors/objects using this Material)
- Right click to one of your selected objects > Edit Selection in Property Matrix (You may want to select “Edit Components in the Property Matrix” if you used “Import Into Level” feature)
- Select all objects at the “Property Matrix Editor” window and go to “Details” tab. Then click to “Display # Materials” under Materials section (If you have more than one element, click display for all of them).
- From the Content Browser, drag and drop your “Material Instance” to the Material you want to replace at the Property Matrix Editor.
- Click “Save this asset” at top left of Property Matrix Editor (This might take a while depending on your object amount).
That’s it! You can now delete the Material if you want.
I hope this works out for your case as well. Good luck!


