Just InCase if anyone is searching for getting the magnitude of the character velocity
if (GetCharacterMovement()->Velocity.Size() == 0)
{
//Character not moving or some bool to store the info
}
To check if your character is moving or not !!
Just InCase if anyone is searching for getting the magnitude of the character velocity
if (GetCharacterMovement()->Velocity.Size() == 0)
{
//Character not moving or some bool to store the info
}
To check if your character is moving or not !!