Easy Voxels: Cubic

Update 1.1.2 is Live!

  • Fixed a bug where if Unit Z Size was different than Unit X Size or Unit Y Size would cause a crash (Tbjbu2)
  • Fixed a bug where Greedy Meshing would not clear already processed quads and would result in aditional overlapping quads (Divivor)
  • Removed **ChunkRadius **variable from **FCubicVoxelSettings **to avoid any confusion that is required to generate geometry.
  • Updated Demo projects to reflect the changes