Update 1.1.2 is Live!
- Fixed a bug where if Unit Z Size was different than Unit X Size or Unit Y Size would cause a crash (Tbjbu2)
- Fixed a bug where Greedy Meshing would not clear already processed quads and would result in aditional overlapping quads (Divivor)
- Removed **ChunkRadius **variable from **FCubicVoxelSettings **to avoid any confusion that is required to generate geometry.
- Updated Demo projects to reflect the changes