Hey guys I seem to be having problems getting this function to show up in the editor. I make a new C++ class and copy the code into the .h and .cpp files and change the names to my project’s. The class builds with no errors but when I restart the engine I cannot find the function FindScreenEdgeLocationForWorldLocation. I have tried in the UMG blueprint and an actors blueprint with and without context sensitive checked. I have even tried rebuilding the game from the Solution Explorer in Visual Studio.
What am I doing wrong?