I think the easiest way is trough collision boxes, you add one to your pressure pad actor, then you use the function “OnComponentBeginOverlap” to trigger whatever you want to happen when an object overlap this collision box
I think the easiest way is trough collision boxes, you add one to your pressure pad actor, then you use the function “OnComponentBeginOverlap” to trigger whatever you want to happen when an object overlap this collision box