I use FMath::InterpEaseInOut()
http://api.unrealengine.com/INT/API/…Out/index.html
FMath also has EaseIn() and EaseOut() and Sin and Exponential versions.
I use FMath::InterpEaseInOut()
http://api.unrealengine.com/INT/API/…Out/index.html
FMath also has EaseIn() and EaseOut() and Sin and Exponential versions.