Document|Showcase| INSTAGRAM | DISCORDClimaX is a powerful and fully modular environment system for Unreal Engine 5, providing seamless integration between dynamic skies, realistic or stylized weather, and an adaptive landscape material.
π€οΈ Sky System
Day/Night cycle with time control
Dynamic sun, moon, and stars system
SkyAtmosphere support with light scattering
Material-based star and moon rendering with full customization
π§οΈ Weather System
Weather presets via data assets: Sunny, Snowy, Rainy
Switchable weather at runtime
Rain FX with puddles and lightning
Snow FX with animated coverage and smoke
βοΈ Cloud System
Volumetric Clouds with full MI settings
2D Cloud option with noise, movement, and brightness control
Runtime mode switching (None / 2D / Volumetric)
ποΈ Landscape System
Auto landscape material with Slope/Ground/Snow/Puddle layers
Triplanar UV optional per layer
Full stylized / realistic / anime support
Macro Variation, Detailed Mask, and Tint per layer
Dynamic snow and puddle blending with time-based animation
π§ Other Features
Modular Blueprint: BP_DynamicSky
Weather logic controlled via MPC
Anime, Stylized, and Photorealistic rendering options
Highly optimized for performance
π¦ Whatβs Included
BP_DynamicSky (controller)
DA_Sunny, DA_Snow, DA_Rainy
M_SkySpehre + MI_SkySpehre
M_Landscape_Master + MI_Landscape_Anime, etc.
Volumetric + 2D cloud support
Snow and rain VFX
Full Parameter control for designers