Currently it is not possible to spawn a creative_device through Verse (or at least practically…). The creative device is required to be wrapped within a Blueprint of a creative_prop_asset & later found through tags.
However all parameters of the blueprinted device will be lost when it is spawned, making dynamically spawned Triggers, Prop Manipulators, etc… impossible in most cases.
If the devices parameters are exposed &/or the devices can be spawned directly, much more advanced game-play mechanics will become available to developers.
Example
A trigger device can be created & configured in the editor to only be triggered by damage & have a custom mesh set. This device will work as a custom hit-box.
However a trigger device spawned through a Verse device, with same configuration (within the aforementioned creative_prop_asset blueprint) will lose all it’s parameters & spawn as a default Trigger device.