Hi,Thank you for your sharing. Have you tried on IOS?
In case anyone is looking for a solution for this still you can call
UBlueprintPlatformLibrary::SetAllowedDeviceOrientation(EScreenOrientation::LandscapeSensor);
to set the orientation
Hi,Thank you for your sharing. Have you tried on IOS?
In case anyone is looking for a solution for this still you can call
UBlueprintPlatformLibrary::SetAllowedDeviceOrientation(EScreenOrientation::LandscapeSensor);
to set the orientation