Launch module is not valid for windows, if you add this you will failed to compile for windows. Only add the dependency for android by using “if(Target.IsInPlatformGroup(UnrealPlatformGroup.Android))” in build.cs.
Launch module is not valid for windows, if you add this you will failed to compile for windows. Only add the dependency for android by using “if(Target.IsInPlatformGroup(UnrealPlatformGroup.Android))” in build.cs.