Dynamically assigning one blueprint to another

So the player walks into a collision box just before entering the next room?

Why not just make this functionality part of the streamed level with the room in? Then you always know which room you’re talking to.

( I might have fully grasped the situation… :slight_smile: )

PS: You can use ‘get actors’ of class or with tags to find the right room if your collision boxes are in the persistent level.