Dynamic Switch Param in material editor

There is no benefit whatsoever to have that over a lerp. I could be wrong when it comes to the GPU (someone correct me if I am) but both a bool and a float are 32-bits and you still have to evaluate both branches to properly select the result. Having a lerp with a float that you set to 0 or 1 is identical to having a dynamic branch with just one “Select Float” BP node more.

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