Mhm, I’d like to use this thread to ask some question
I heard that using If branching in shaders was quite expensive on GPU because its architecture, but the newer GPUs like GCN they don’t have this problem. Is that true?
Mhm, I’d like to use this thread to ask some question
I heard that using If branching in shaders was quite expensive on GPU because its architecture, but the newer GPUs like GCN they don’t have this problem. Is that true?