I have shadow lines in surfaces of the platforms in the 3rd person shooter template level. I’ve tried a ton of potential workarounds, and adjusting settings, turning off and on various things, moving the directional light / tweaking its properties…and more. Not anything works! How is it games were made in Unreal Engine, whether this version or previous ones, with dynamic lighting and didn’t have the shadow artefacts problems that are so frequently written about in the forums and AnswerHub?