Dynamic shadows artifacts

That’s good to know!

Once again, if you have a procedural generated map, there is no real way of dealing with it (other than covering your ground with foliage, which isn’t a solution). And if you want to make a game that plays in a desert for example (which is my case), or uses a low-poly style with no textures, you are pretty much screwed.

Slope Bias helps a littlebit, but the issue still remains and even with slope bias cranked up to ten, you still have immersion breaking artefacts in your map, which are going to be very noticable to players.

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