Dynamic shadows artifacts

DDX/DDY is another alternative. This one would require a beefy fullscreen pass in order to gather at least 5 nearby pixels for normal reconstruction, and still would fail from time to time on some very thin / small geometry / alpha masked fences etc. Also performance overhead would be problematic for certain use cases like VR or mobile and force users to re-tweak bias parameters for those.

Thanks, looks like something worth looking into.

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