I must be dreaming. Epic actually fixed self-shadowing/shadow-acne for dynamic shadows?!?
I’ve been hoping for more work being done on that since the Beta. So that finally actually happening in UE4.23 seems almost surreal.
Ofc. it won’t be perfect, but finally having dynamic shadows that at least look “good enough” would be a very big deal.
For high end PCs we might switch to RTX eventually, but the regular dynamic shadows will be the fallback for low end machines for a long time.