Dynamic shadows artifacts

Awesome, thank you!! This allows to cast shadow without render to the main pass or viceversa. It is possible to change the position of the shadow also, but Is there a way to change the shadow depth per pixel?

PD: Is it possible to acces other passes with instructions via custom node?
PD2: Can I acces the cubemap in the shader without modify the engine?

EDIT: This can be used to achive a primitive slope bias, that actually correct the problems mentioned in the thread with the out of the box UE4. Im having a little trouble to get the it working on point lights tho.