Dynamic shadows artifacts

Found easy fix for this.



        FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(ScreenUV);
        float NoL = saturate(dot(ScreenSpaceData.GBuffer.WorldNormal, DeferredLightUniforms.NormalizedLightDirection));    
        Settings.TransitionScale = SoftTransitionScale.z * lerp(0.1, 1.0, NoL);


https://github.com/EpicGames/UnrealEngine/pull/4503![ScreenShot00033.jpg|1920x1200](upload://b9IsCv3S5gxaHr9GJZPlNh2jL8s.jpeg)