Dynamic shadows artifacts

It’s really not as big of a deal as people are making it out to be. Yeah, under some lighting conditions+bland pale material+certain viewing angles, you’ll get some horrible faceting, but it’s not the end of the world. I’m sure they will get around to fixing it some day, but I have a strong feeling that it’s going to involve making frame times ~15-30% slower to handle the filtering. So ask yourself this: is the cost worth the minor change in fidelity that consumers don’t seem to be complaining about?