Dynamic shadows artifacts

If I recall correctly, for the cinematic, they had to replace the heads for higher resolution models, because as there were shots very closely to them, it was necessary increase the details and smooth the surface a lot, maybe was just to avoid this issue. Anyway, you can’t do that for gameplay with landscapes… and replacing the areas compromised for high resolution props is a pain…

Im not confident on a reaction to this thread… I wish a lot for some acknowledge :frowning: