Dynamic shadows artifacts

Now that the team I’m on has started creating our map, we’ve run into this issue as well. Honestly, how is it okay for this issue to still persist? Basically, dynamically lit terrains are just gonna look awful unless you enable PCSS in 4.17 or increase shadow bias (which causes issues). Like, I’m really having trouble wrapping my head around slope bias not being a thing here. I have not made one post on these forums that was overly negative towards Epic since I’ve been a member here, but this is ridiculous. Epic boasts about extreme visual fidelity but then you have stuff like what Maximum-Dev and are posting and it’s just not consistent with such claims. Of course there are workarounds that have been posted, but they aren’t really viable solutions. I know I’m coming across as sounding entitled, and that’s not what I’m aiming to do, but this is a serious issue that needs to be addressed.