I’m surprised this isn’t getting any more attention. So far I haven’t seen this acknowledged from anyone from Epic except for a couple of posts suggesting to play with the shadow settings. And never any reference to the comparisons with older UE4 revisions
I also get this bug and it makes my characters faceted on closeups, and my landscape looks faceted as well (in areas where the shadows have their “boundaries”)
A few threads with the same issue:
I’m gonna quote this eye opener picture from K
here’s the same issue (but much less evident) in UDK (then again the UDK sphere is lower poly)