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So with the switch over to a purely mathematical version of the code it is now possible to do all of in Blueprint only. The ocean manager noes not need to exist anymore as the material function can be replicated in a blueprint function to return height at any point on the water.
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Is anyone able to get into more details about , i’m still learning UE4 and coding is not my department, i get the idea but is too vague for me, my whole project depends on buoyancy it would be a shame to just abandon it at point
Much appreciated and big big thanks to for amazing tutorial