[=jmietola;116538]
It seems that the OceanManager class is not included in tutorial? So basically I have to modify HeghtMapReader, I mean add those new functions?
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GetRenderTargetValue was simply changed to GetWaveHeightAtPoint. The HeightMap reader is a Render Target value fetch. The ocean manager is the same class but I added MaxWaveHeight and I transform the returned value from a color to an actual vector in code instead of doing it in the blueprint.
Whatever method is used, you need to get a height value at a location to be able to apply buoyancy physics. I am thinking of making a new tutorial to replace the render target one for mathematically based ocean.