Ok I figured it out. Essentially I’m spawning the actors to close to the camera. I guess the near clipping plane for static materials is different then for dynamic materials. So essentially I just pushed it back a bit and it seems to be fine now.
Ok I figured it out. Essentially I’m spawning the actors to close to the camera. I guess the near clipping plane for static materials is different then for dynamic materials. So essentially I just pushed it back a bit and it seems to be fine now.