Dynamic Material per Instance - Fading

Hmm… I’m a little confused. The logic doesn’t seem to match what’s shown in the video, because I don’t understand why they appear one by one and not all at once. Are you using very short tubes? If so, how short are they? I think you see the tubes appearing gradually because the game is lagging a lot, creating a filling effect. Is this true? Can you tell me what your FPS is in the game during this filling?