Multiplayer level streaming is working for me except in PIE of which “most” of the time levels do not stream correctly. Every once in a while it does work; however, in most cases, for me, it does not.
UE 4.26
I am doing “Play As Listener Server”, “Run Under One Process” and “New Editor Window (PIE)”.
Doesn’t seem to matter if I use just the level name, say, “Encounter13” or the fully qualified level name “/Game/Maps/Level1/Encounter13”.
I am using “Load Stream Level (by Name)” with “Make Visible After Lead” set to True to load my levels.
Any tricks you may have to make PIE level loading work all the time in PIE???