So the reason it’s only streaming in the last segment is because replication doesn’t start until after the server has finished loading (I think). So your replication is only getting called once, after the last tile has loaded. I worked around this by making a separate Level Instance Info Array, and storing each tiles individual info into it as the server streamed them in. Then by the ttime the replication call happens, that array is full of all the level streaming infos and you can just use a for loop to parse through and load each one.