Dynamic GI : Getting the Most out of LPV ( Light Propagation Volume )

Hi @Frozenfire
Thank you for sharing this guide and tell how to deal with LPV as a Dynamic GI solution…

Your cool nice rendered screenshots encouraged me to try using LPV in my recent ArchViz project.
And while I’m watching them in focus, I think these decent render results were not only due to your LPV settings,

I may guess there were some other tips & remarks you forgot to tell (may be some other elements OR settings) had been used to improve the render result…!! I don’t know, may be

So; before I get started, I hope (if my guess was true) you share us your other scene settings such as
Directional light setings, skylight settings, and may be you had a BP_Sky_Sphere, SM_SkySphere, or a fog… etc and anything you may find it helpful…

Respecting your statement

Does this mean I may be able to Export my meshes directly to UE4 without thinking about unwrapping them inside 3DsMax, as you may know **unwrapping **is to create a lightmap texture in channel 2 when using lightmas inside UE4 for baking Lightmaps…!!?

Best Regards