Dynamic Generated Mesh spams overlap events

  • what is a “dynamic” mesh here? a mesh spawned at run-time? just a component? full actor?
  • does the spam manifest only with those dynamically (?) generated meshes?
  • how many times? how spammy?
  • the pawn may have something attached to it that triggers additional overlaps
  • the pawn’s own components may have separate collision set to overlap

Print Display Names of the overlapping entities to find out what is going on.


Somewhat similar behaviour, give it a skim - see if it makes any sense:

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