Dynamic Decal Blending + Mesh Integration Tools

What people are doing isn’t quite what dice did.
People are using distance fields to blend between 2 materials (the second material on the mesh being the same material on the landscape). But what dice did is that their meshes blend into every/any layer of the landscape they’re placed on. The landscape layer underneath the mesh is sampled and bleeds into the mesh, which is not something anyone has been able to do in UE4.