Hi 3dRaven!
Thank you for the response! I ll try this plugin, see it that would be the type we wanted.
I ll experiment with it!
I had another question, I dont know if I would have to make a new post for it.
If i wanna simulate, real time skin tearing with softbody and or to add soft body skin mesh cutting flaps physics.
What would be the best way to do this with Unreal Engine?
We have Render Target wounds setup to give dynamic damage per direction of weapon hits, but we wanna give it an extra visual feedback.
where the skin that is cut has movement like cut chaos cloth physics to it, while limbs that are hit have this softbody response with ability to be torn like in this youtube clip.
Is this possible with niagara or a plugin? what are the options?
Greeting!