Dynamic Camera using native C++

Github Link:

A dynamic camera actor I created for anyone who wants to use it. Can be used in any project
This is a dynamic camera (Actor) which can be placed anywhere in the editor. When a character overlaps with the trigger(Overlapcomponent) the camera will pan to wherever the camera component is moved to for a desired amount of time ( BlendTime) and pan back to the character


Pretty neat. Have you looked at this article and they’re approach for what you’re doing? Might be some good inspiration on how to expand your own camera stuff. There is a github link in the article.

That is some great information. I 'have downloaded the git and will make sure to check it out. Thanks @ExtraLifeMatt